Tuesday, March 3, 2009

IGDA Chapter Meeting Report

The meeting was held at the of the 1st day of ITB Gaming and Animation Event.

Day/date:Tuesday/2 December 2008
Time: 05.00 pm- 19.00pm
Location: Rumah Pasta (across ITB Campus)

Participants:
1. Marlin Sugama (Jakarta Chapter Coordinator)
2. Andi Martin (Main Games Studio)
3. Bullitt Sesariza (Abox Studio)
4. Satya Hodi (Menara Games)
5. Cahya Daulay (Matahari Studios)
6. Ramadona Sasmita (Matahari Studios)
7. Arief Widhiyasa (Agate Studio)
8. Ray (Agate Studio)
9. Wiwid (Agate Studio)
10.Beatrice Nauli (Agate Studio)
11.Wandah Widianto (3Bro Studio)
12.Andrew (Agate Studio)
13.Dewe (Agate Studio)
14.Depe (Agate Studio)

Meeting Notes:
1. Benefit for the member
Game Developer communities such as gamedev-id forum and in-game art forum were asking about what kind of benefit would they have if they join IGDA?
Bullitt who is an active member of several non-profit organizations such as SIGGRAPH and AINAKI explained: "IGDA is a non-profit organization, and we haven't charge anything for members, so we are currently focusing on members who can contribute and have the same vision as IGDA". The benefit for those members would not come directly, but it will come eventually through networking. Then on the long run, once IGDA has it own permanent programs, it will eventually able to give benefit to the members"

2. IGDA 2009 Activities
IGDA will have following activities in 2009
- 2008 Game Developer Catalog (sponsored by DEPKOMINFO)
http://picasaweb.google.com/amaleo/IndonesiaVideoGameCatalog?feat=embedwebsite
- Hosting 3 game developer related category in INAICTA 2009
(Digital Animation, Computer Generated Imagery and Digital Interactive Media/VideoGames)
http://inaicta.web.id/competition-and-events/kategori-perlombaan/
- Anjungan Produk Unggulan (Iconic Product Pavilion) in Indonesia Trade Expo 2009
- Indonesia Game Show (video game developer, boardgames exhibition)


3. Bandung Chapter and Jakarta Chapter

Since IGDA is not allowed to have a chapter based on country, Indonesia is going to propose another city chapter: Bandung Chapter with Christian Senjaya (founder of Menara Games as the coordinator), aside form existing Jakarta Chapter

4. Crucial Matters
- The biggest challenge Indonesia game developers facing is the brain drain, we haven't have any formal educational institution with credible curriculum that have "ready" human resources to support the studios. Yet on the other hand, our existing talents are migrating to other country (mainly Singapore) to achieve more revenue.
Further more, talents returned form abroad will demand higher payments which local studio could not afford with insufficient skill.
To solve solve this "brain drain" problem, IGDA will actively approach educational institution with more feasible curriculum or workshops and actively search talents from game related national competition"

- Indonesia might not be ready for full game development, but currently has many outsourcing projects, especially in art asset development. IGDA chapters, will help promote the country positioned itself as an art asset outsourcing country.

End of Meeting Notes

Meeting Notes by: Marlin Sugama

Pictures from the meeting

Thursday, February 26, 2009

A Letter from Jen MacLean

Dear Members and friends,

The end of my term as the Chair of the IGDA Board is approaching, and as I reflect on the past year, I can't help but be excited about what we've accomplished and what we're going to do in the future.

You'll see us carry over into 2009 (and beyond) many of our most important initiatives, like advocacy for game developers on important issues like credits and quality of life, launching a new web portal with enhanced chapter/SIG support and better tools to help connect developers everywhere, and continuing to increase the benefits of membership in the IGDA through additional services, discounts, and partnerships.

Fundamentally, these projects are building blocks for our larger strategic goals: establish the IGDA as the credible, essential, #1 organization for game developers worldwide. Our mission is to improve the lives of game developers everywhere, and we want to be a force to be reckoned with, not only within our industry but on a larger, global stage. These are lofty goals, and they can't be accomplished without the involvement of our membership.

Your participation, whether it's as simple as posting to a forum or SIG mailing list, or as deep as leading a chapter or IGDA committee, is crucial to the success of our mission. I personally will remain deeply involved with the IGDA as I transition to the role of Chair Emeritus and continue to serve on the Board, and I'm looking forward to contributing to our advocacy and international efforts.

I encourage you to find your passion within the IGDA, and to volunteer with whatever time you can. If your experience is anything like mine, you'll meet wonderful people and have the chance to contribute to the success of a group whose most important success is to make a unique, tangible difference in the lives of game developers everywhere.

- Jen MacLean
Chairperson, IGDA
SVP, Business Development, 38 Studios

Monday, February 23, 2009

INAICTA 2009 Registration Open




INAICTA 2009 registration has been open since last Friday (Feb 20, 2009);
as ussual we encourage Indonesian Game Developer to participate. There are a little change on the category name, but dont worry INAICTA still have videogame developer category.

There are 3 creative categories, game developers can participate, they are:
1. Digital animation
2. Digital Interactive media (you can submit your videogames here)
3. Computer Generated Imagery (2D and 3D)

Let it all begin again :)

Saturday, February 14, 2009

IGDA Leadership Forum 08 - "Book Review Jam"

Like to read books but dont have enough time.
This following Book Review Jam (10 books in 60 min) will help you



thank you Jason for sharing this with us :)

Thursday, February 12, 2009

SkillSet Accreditation

Kita di Indonesia mungkin jarang mendengar akreditasi ini, tapi SkillSet Accreditation adalah salah satu program akreditasi terbaik untuk game development study. Ini adalah sertifikasi yang diberikan untuk course-course dalam bidang pengembangan game, terlepas dari faktor geografis dan demografis universitas tersebut. Sejauh ini baru 5 program universitas yang berhasil mendapatkannya:

BA (Honours) Computer Arts, University of Abertay Dundee

BSc (Honours) Computer Games Technology, University of Abertay Dundee

BSc (Honours) Computer Games Technology, University of the West of Scotland

BA in Computer Animation, Glamorgan Centre for Art & Design Technology

MSc in Games Programming, The University of Hull