The meeting was held at the of the 1st day of ITB Gaming and Animation Event.
Day/date:Tuesday/2 December 2008
Time: 05.00 pm- 19.00pm
Location: Rumah Pasta (across ITB Campus)
Participants:
1. Marlin Sugama (Jakarta Chapter Coordinator)
2. Andi Martin (Main Games Studio)
3. Bullitt Sesariza (Abox Studio)
4. Satya Hodi (Menara Games)
5. Cahya Daulay (Matahari Studios)
6. Ramadona Sasmita (Matahari Studios)
7. Arief Widhiyasa (Agate Studio)
8. Ray (Agate Studio)
9. Wiwid (Agate Studio)
10.Beatrice Nauli (Agate Studio)
11.Wandah Widianto (3Bro Studio)
12.Andrew (Agate Studio)
13.Dewe (Agate Studio)
14.Depe (Agate Studio)
Meeting Notes:
1. Benefit for the member
Game Developer communities such as gamedev-id forum and in-game art forum were asking about what kind of benefit would they have if they join IGDA?
Bullitt who is an active member of several non-profit organizations such as SIGGRAPH and AINAKI explained: "IGDA is a non-profit organization, and we haven't charge anything for members, so we are currently focusing on members who can contribute and have the same vision as IGDA". The benefit for those members would not come directly, but it will come eventually through networking. Then on the long run, once IGDA has it own permanent programs, it will eventually able to give benefit to the members"
2. IGDA 2009 Activities
IGDA will have following activities in 2009
- 2008 Game Developer Catalog (sponsored by DEPKOMINFO)
http://picasaweb.google.com/amaleo/IndonesiaVideoGameCatalog?feat=embedwebsite
- Hosting 3 game developer related category in INAICTA 2009
(Digital Animation, Computer Generated Imagery and Digital Interactive Media/VideoGames)
http://inaicta.web.id/competition-and-events/kategori-perlombaan/
- Anjungan Produk Unggulan (Iconic Product Pavilion) in Indonesia Trade Expo 2009
- Indonesia Game Show (video game developer, boardgames exhibition)
3. Bandung Chapter and Jakarta Chapter
Since IGDA is not allowed to have a chapter based on country, Indonesia is going to propose another city chapter: Bandung Chapter with Christian Senjaya (founder of Menara Games as the coordinator), aside form existing Jakarta Chapter
4. Crucial Matters
- The biggest challenge Indonesia game developers facing is the brain drain, we haven't have any formal educational institution with credible curriculum that have "ready" human resources to support the studios. Yet on the other hand, our existing talents are migrating to other country (mainly Singapore) to achieve more revenue.
Further more, talents returned form abroad will demand higher payments which local studio could not afford with insufficient skill.
To solve solve this "brain drain" problem, IGDA will actively approach educational institution with more feasible curriculum or workshops and actively search talents from game related national competition"
- Indonesia might not be ready for full game development, but currently has many outsourcing projects, especially in art asset development. IGDA chapters, will help promote the country positioned itself as an art asset outsourcing country.
End of Meeting Notes
Meeting Notes by: Marlin Sugama
Pictures from the meeting
Tuesday, March 3, 2009
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