Friday, October 24, 2008

(Videogame) Business: The Next 20 Years.

I last spoke there in 2006 (when the conference was in London, Ontario), and the FuturePlay audience is a great mix of game industry professionals and university students committed to the craft of making games. The conference is sponsored by Algoma University, UOIT and ACM (which I first joined as a student in 1971!). Their blog post about my session is here.

Why the topic of planning the next 20 years of your career in games? Ikeep reading articles describing the various twists and turns of the industry from the Wall Street and Bestseller Chart points of view.

Noticeably absent are articles about the professional and personal future of people who practice our craft, aside from the stereotypical posts that proclaim "Keep your resume up to date because people get laid off a lot!"

As industry veterans I think it's our job to give people more perspective on how games career paths really work, especially now that games have become thoroughly entrenched in cultures around the world.

I've been creating games for almost 40 years, so it feels comfortable and normal to try to look ahead at the next 20 years of my career. And it can feel normal for everyone, not just long-time game developers.

Don Daglow

Sunday, October 19, 2008

Video Game and Interactive Media Symposium


EVENT CONCEPT

Encouraged by the success of the previous Video Games and Interactive Media Symposium 2006 and of various regional events on animation industry and education in the region, HELP University College, the Asia Pacific Institute of Broadcasting Development (AIBD) and the French Ministry of Foreign Affairs (FMFA) are pleased to present the 2nd Video Games and Interactive Media Symposium 2008.

This important event will be taking place at the MSC Innovation Center, Cyberjaya, Malaysia, on the 18-20 November 2008. The Asia- Pacific (AP) region is leading the world video game market and should soar to US$23 billion of revenue with a 18% growth whereas the global market will rise US$55 billion by 2009.

The types of gaming platforms are expanding so as to respond to the demand of the increasing number of gamers. From the hard gamers to the casual one, online, on PC, on consoles or on mobile phone, the industry should adapt itself to the diversity of this huge market.In 2007, China counted 37 millions of gamers. In 2009, the number of gamers should rise 60 millions from around the globe. And in 2011, 50% of the mobile market revenue will come from Asia.

The video game and the multimedia industry will have a major impact over the
broadcasting market and the whole entertainment and interactive sector in the years to come. This provides an excellent opportunity for partnerships between education and industry players.

This second edition of the Video Games and Interactive Media Symposium intends to serve as a platform to foster collaborations between professionals from Asia and Europe as well as to promote the international schools/universities involved in.

We are waiting for participants from Malaysia, Australia, France, Singapore, Thailand, Hong-Kong, Indonesia, Korea, China, Philippines and some others countries.


THIS EVENT AIMS
  • To bring together representatives of video games and interactive media companies, schools and universities from Europe & Asia
  • To foster knowledge sharing in the areas of video games and interactive media between Asian & European companies & institutions
  • To support the market and the development of the new technologies in this area
  • To offer a platform fostering co-operations, collaborations & research

CONTACT PERSON

  • Mr. Yeow Wei CHOONG, Vice President & Dean HELP University College choongyw@help.edu.my , www.help.edu.my
  • Ms. Juliette Vivier, Programme Manager, Asia Pacific Institute for Broadcasting Development AIBD juliette@aibd.org.my , www.aibd.org.my

Wednesday, September 24, 2008

GCA 2008 Singapore- Exhibition




GCA (Games Convention Asia) held in Singapore last 18-20 September 2008, maybe over but there are alot of homework for Indonesian delegates to start.

The 2 days exhibition and convention was packed nicely by a collaboration between LMI (Leipziger Messe International) dan MDA (Media Development Authority).  More than 90,000 visitors were coming to see the "big boys" exhibition and the "start ups" companies in game developer. 

The exhibition had opened alot of opporunities for South East Asian game developers, hence to make things more concrete GCA also provide a matchmaking program, professionally supported by a software which can tell exact time and date for parties to meet.

IGDA Indonesia had the honor to organizing Indonesia Pavilion, and managed to get 4 developers joined in; Menara Games, Caravan Studios, Main Games Studio and ABox. More than 200 developers and publishers from around the world came to visit the booth. 

Thursday, September 4, 2008

Sony Ericsson Content Awards 2008

Pertengahan bulan September 2008 ini akan dibuka pendaftaran untuk kompetisi Sony Ericsson Content Awards 2008 sebuah kompetisi untuk membuat konten2 mobile yang disponsori Sony Ericsson.

Pada kompetisi ini terdapat kriteria game, jadi untuk mobile game developer Indonesia ini kesempatan yang bagus untuk masuk ke event international.


Untuk lebih detail bisa akses kesini

Wednesday, September 3, 2008

Games Convention Asia

The Games Convention Asia is the first and only platform for the entire electronic game market in Singapore and the Asia-Pacific region. The organizer’s target is to firmly establish what will be the Asia-Pacific region’s biggest convention devoted to digital media, computer games, entertainment and educational software as well as hardware.

The 4 pillar concept of the show is unique – it brings together the whole market chain in only one event. Starting with the Game developers – having their own platform with the GC Asia Conference – over the publishers – finding their place in the business centre – to the casual and hardcore gamer – enjoying the latest games in the dazzle of the public hall.

And the concept works as statistic shows. During September 6 to 9 2007 the first Games Convention Asia attracted 1,000 professional visitors and media representatives and 70,000 public visitors. In addition, 300 international experts from over 20 nations listened to 65 renowned local and foreign speakers during the first GC Asia Conference.