Thursday, January 15, 2009

Matahari Studios -- Recruitment for 3D Game Artist


Job Description :
3D GAME ARTIST
You have a passion for video games and you want to to be a part of the next big evolution in the games industry?
Then, join us in our latest upcoming project as a Game Artist!

Job summary:
- Modeling high and low polygons, unwrapping, texturing, Normal Mapping

Responsibilities:
- Good understanding in the concept art
- Respecting the planning and the deadlines

Desired Profile :
- Teamwork abilities;
- Good knowledge in 3dsmax and Photoshop. Normal Mapping knowledge is a plus;
- Critical person, observant and methodical;
- Attention to details;
- Ability to focus;
- Open to changes and self-improvement;
- Organized person at in terms of time planning and work organization;
- Creativity, initiative and curiosity ;
- Liability and patience;
- Basic knowledge of computers OS/Office

So, if you are a highly motivated person with strong communication skills, who enjoys working in a team, and you possess a proactive attitude towards improving artistic skills, production workflow and project development, send your "soft copy" application, CV, and related portfolio sample to jobs@mataharistudios.com (max. size file size: 2MB )

or

Send your "hard copy" application, CV, and related portfolio CD/DVD to
Matahari Studios
Ruko Gajah Mada (Cyber Park) No. 2020
Lippo Karawaci, Tangerang 15810
Indonesia



Location : Lippo Karawaci
Experience : fresh graduates are welcome

URL:www.mataharistudios.com

Wednesday, January 14, 2009

Preparing For Your Career In Games

Breaking In Article from IGDA as a guidance for anyone who wants to have a career in game industry.

Career Paths

The first thing you should know is just how diverse a game team is. So we've put together this impressive list of Career Paths, grouped by category. Of course, these paths are not the only ones but should certainly give you an idea of some of the challenging and rewarding options!


Audio

Get ready for the game audio revolution. It's been a truism for years that game audio is neglected, overlooked, underbudgeted, and otherwise given a short shrift. With the most recent wave of gaming platforms, audio capabilities are more closely matching visual power, allowing for improved sonic standards that we've long enjoyed in other media. Game audio is an exiting and underexplored field ripe for new talent.


Design
Ah, game designer. Quite possibly the industry's most desired and most misunderstood role. Being a designer is not about sitting around thinking up cool ideas and getting paid. But just what is it about, then? As game genres expand and diversify, the designer's role is becoming ever more specialized. From level architecture to fiction writing, we’ll fill you in on the basic elements.


Production

Producer is one of the most difficult roles to describe accurately, because there are at least as many definitions of "Producer" as there are game companies. At the core, the Producer simultaneously leads and supports the project. It's a difficult role with some big challenges and even bigger rewards, if you're prepared to lead. Along with producers, game testers ensure the quality of the games, and are vital to getting the product shipped.


Programming

When you think of game developers, chances are good you think of a programmer. No surprise there, since code is the core stuff of games. But long gone are the days when a single programmer created an entire game, from code to music and everything between. In fact, no single programmer could write just the code for today's typical commercial game. Specialization is the way of this maturing industry, and you'll want to prepare in advance for your chosen specialty.


Visual Arts

Looking for a great way to put your digital art skills to use? You've come to the right place. Along with the film industry, the games industry is one of the fastest growing places to build your career as an artist. Traditional hand skills and digital know-how are both in demand. Artists who want challenging creative work that's fast-paced, collaborative, and fun, should check here first.


Biz & Misc.

If you love games but are looking for a more traditional business career, you can have it both ways! Game developers and publishers always need talented administrators, “money people,” and support staff.

Wednesday, December 10, 2008

Game Developer Media Exposure

After a great full three pages articles about Indonesia game developer last Thursday, 4 December 2008 (featuring Menara Games and Sangkuriang Studio) on Kompas- as the leading newspaper in Indonesia.

Now, Pikiran Rakyat, one of the main newspaper in Bandung, wrote an article about Indonesia game development industry, this time we are fortunate because they have the online version here :)

Selamat Datang Profesi Masa Depan!

*my apology because the article is in Bahasa*

Thursday, December 4, 2008

GDC 2009, Open Registration


The GDC returns to San Francisco’s Moscone Center March 23-27, 2009. It is a week of learning, networking, and inspiration as over 18,000 developers convene to further the digital entertainment industry. The GDC hosts top sessions, panels, roundtables and keynotes from select speakers worldwide. Evening events include the 11th annual Independent Games Festival and the 9th Annual Game Developers Choice Awards.

Adding to the improved navigation and networking opportunities this year is the revamp of myGDC — the Game Developers Conference professional networking tool—which features a database of over 5,000 game developers, an advanced scheduling/meeting tool, and premium GDC content.

Find Out More....

Sunday, November 23, 2008

Chapter Meeting Report: 16 November 2008



IGDA chapter meeting report

16 November 2008

Meeting agenda:
1. face- to-face meet up among developers around Indonesia
2. recognize different challenges loval developers experience

Meeting result:
1. database of game developers
2. IGDA committee volunteers and their roles
3. IGDA and SIGGRAPH role in Indonesia
4. preparation of other city IGDA chapter
5. IGDA next activities

Details:
1. Game Developers Database
the meeting was held in the middle of the first Indonesia Game Show, which by report
attracted more than 50.000 visitors in total. Almost all the game developer studios and
publishers were participating in the events. So, it was a perfect moment for existing game
developers and game developers enthusiast to come to us and revealed themselves.

what we did was basically, open up unofficial registration in IGDA booth, which was supported by 5 studios:
1. Menara Game Studio --> representing casual game developers
2. Main Game Studio --> representing webbased game developers
3. Caravan Studio --> representing art outsourcing developers
4. Abox --> representing arcade game developers
5. Agate --> representing students developers team

with all the variety of studios presenting their works through show reels, demos and mini seminars, we got alot of visitors. We classified the visitors into two class: game developers and non-game developers. As the result we got 52 game developers registered their data scattered in 19 studios and 3 universities.

We also managed to gather students, academics and other game enthusiast. As overall result, the meeting met our short objective to grow the chapter.

2. IGDA volunteer commitee and their roles
among the meeting participants, there are several people who are interested to help running IGDA in Indonesia.

Bullit Sesariza
Arief Widhiyasa- Public Relation
Ramadona
Oka- Students Relation
Andi Martin

3. SIGGRAPH Jakarta Chapter
we have been informed that SIGGRAPH is also starting a chapter in Jakarta, and the reason
it become our concern is because many of interested game developers (especially artists)
asked us about the different between SIGGRAPH and IGDA.
So here is the stand point we explained to them:
  • basically IGDA has no right to decide which organization a game developers need to follow
  • so, to make things clear we explored both IGDA and SIGGRAPH vision and mission,
IGDA vision is to improve game developers quality of life while SIGGRAPH vision is to spread computer graphic education. We leaved the choice to game developers, they also have the freedom to choose both.

4. IGDA other cities chapter
as the topic been discussed a few time before, we finnaly reach a new step to solve this,
and they are:
  • for IGDA mothership, we are preparing 2 chapters Jakarta and Bandung, since the 2 cities have the biggest interest on IGDA, the election of both chapter coordinator will be held shortly after the 2 chapters understand what to do
  • for Indonesian Government there will be just 1 IGDA (legally), stands for Indonesia Game Developer Association (like GDAP in Philliphine). This is basically include commitee from both chapter as steering commitee.
The reasons for these decisions are:
  1. There are other cities tha are starting to have interest and willing to organize IGDA as a chapter city
  2. There is better 1 legal IGDA for Indonesia Government in order to avoid confusion in maintaining government relationship

5. IGDA next activities

18- 20 November 2008
Videogame and Interactive Media Symposium
Cyberlodge Resort, Cyberjaya, Malaysia
IGDA will send 6 Indonesian delegation to this events to update and build networking with
other south east Asia countries and also French (as the organizer of the event)

22 November 2008
Hello: Fest v.5
Balai Kartini, Jakarta, Indonesia
IGDA will send representative to attend to the annual festival to show support for related
animation community

3-4 December 2008
Institute Teknologi Bandung (ITB)
ITB Bandung
IGDA will open booth and also build relationship with the university,
through students and lecturer. ITB is one of the active university in building faculty
for game developers.


Participants of the meeting:
1. Marlin Sugama - chapter coordinator
2. Andi Martin - co-founder Main Games Studio
3. M Fardiansyah - co- founder Main Games Studio
4. Bullitt Sesariza - Founder Bullitt's Logic and Game
5. Chris Lie - Caravan Studio
6. Oka - Producer Sangkuriang Studio
7. Victor - Programmer Sangkuriang Studio
8. Arief Widhiyasa - Founder Agate Studio
9. Ray - Programmer Agate Studio
10. Beatrice Nauli - Artist Agate Studio
11. Cahya Daulay - Producer Matahari Studios
12. Pitra Satvika - Stratego Corp Studio
13. Daniel Simon - 3D Artist Freelancer
14. Alwin - 3D Artist Funline Studio
15. Susan Angela - 3D Artist AMP
16. Christian Simon - IT Student Bina Nusantara University