Running at devices with OS.Windows Mobile 2003; Windows Mobile 5.0; Windows Mobile 6 Pro
Tuesday, August 26, 2008
Word Search Extreme by MAX Studio
A simple game of searching word. Act as the hero in search of her beloved which is kidnapped by the unknown Extra Terrestrial using only the clue available. Travel from faraway island into the E.T.'s mothership and rescue her as you search for words.
Running at devices with OS.Windows Mobile 2003; Windows Mobile 5.0; Windows Mobile 6 Pro
Running at devices with OS.Windows Mobile 2003; Windows Mobile 5.0; Windows Mobile 6 Pro
Labels:
Release
Monday, August 25, 2008
ITB Digital Media Festival
Add another gaming event to your year end schedule, Institut Teknologi Bandung (ITB) Digital Media Media Festival will be held at Tuesday-Wednesday, 25-26 November 2008.
The event will consist following activities:
1. Game Contest, for Game Development and Game Design
2. Multiplayer Online Game Competition, for Counter Strike and EA Sports
3. International Workshops
4. Exhibition
5. Cosplay Competition
6. Other entertainment
Many academia, related industry players, and the government will be invited to attend this event. With the topic "Developing Digital Media (Game and Animation) Potential ITB Digital Media Festival will open for public, specially those who are interested to game and animation development.
Why Game and Animation?
Because both industry has big potential to be one of the biggest contributor to Indonesia Creative Industry content. Solely, this event is a follow up for the initiative from Department Pendidikan Nasional RI (National Education Department) who already start developing education infrastructure from secondary school to university levels for Game and Animation Developers in Indonesia
Labels:
events
Friday, August 22, 2008
Trade Expo Indonesia 2008
Another opportunity to show off Indonesia's Game Developer's Products,
Trade Expo Indonesia 2008, an annual exhibition host by Departemen Perdagangan RI (Trade Department) with buyers from all over the world in invitation list, will be held 6 full days, from 21-25 October 2008 at Arena Pekan Raya Jakarta, Kemayoran.
All Indonesian Game and Animation Developers are welcome to open their booths at Zona Ekonomi Kreatif (Creative Economy Zone) Hall D1, right beside the Anjungan Produk Utama (Primary Products Zone), on an area of 3000 sq M for all 14 sectors of creative industry (same as in PPBI-JCC last June)
So, for all game developer studio who are interested please contact:
amaleo@gmail.com
or directly to
hastjarjobw@yahoo.com (Exhibition Coordinator)
Once again details for the event:
Further information about the event will be send to personal email for those registered.
Hope we can have a better preparation this time, see you all at the event.
Dont miss it.
Trade Expo Indonesia 2008, an annual exhibition host by Departemen Perdagangan RI (Trade Department) with buyers from all over the world in invitation list, will be held 6 full days, from 21-25 October 2008 at Arena Pekan Raya Jakarta, Kemayoran.
All Indonesian Game and Animation Developers are welcome to open their booths at Zona Ekonomi Kreatif (Creative Economy Zone) Hall D1, right beside the Anjungan Produk Utama (Primary Products Zone), on an area of 3000 sq M for all 14 sectors of creative industry (same as in PPBI-JCC last June)
So, for all game developer studio who are interested please contact:
amaleo@gmail.com
or directly to
hastjarjobw@yahoo.com (Exhibition Coordinator)
Once again details for the event:
Trade Expo Indonesia
21-25 October 2008
Hall D1
Arena Pekan Raya Jakarta- Kemayoran
21-25 October 2008
Hall D1
Arena Pekan Raya Jakarta- Kemayoran
Further information about the event will be send to personal email for those registered.
Hope we can have a better preparation this time, see you all at the event.
Dont miss it.
Labels:
events
Tuesday, August 19, 2008
Indonesia Game Show
Catch up the latest event from Megindo (Indo Mog), Indonesia Game Show, by participating in exhibition, competition and shows.
For more information, please contact:
Lucky- lucky@indomog.com
Brenda- brenda@megindo.net
Yogie- yogie@indomog.com
Labels:
events
Blaster- Another Main Games Release
Another casual game from Main Games Studio.
Blaster is a puzzle-shooting combo, wrap up in Caribbean pirates ambiance. What Main Games tried to achieve are:
1. 3D feel on 2D platform (water, shading etc)
2. unique- casual game play
Labels:
Release
Sunday, August 17, 2008
Restaurant Rush - A new product from Menara Games
After the success of "Burger Rush" at Big Fish games, collaboration between Menara Games and Gamenauts are now back with a new looks of the game with "Restaurant Rush"
Another Indonesia's product released to the market, congratulation and we wish all the success to Menara Games
Labels:
Release
Thursday, August 14, 2008
Congratulations to INAICTA 2008 Game Category Winner
After a long journey participating in INAICTA 2008 (Indonesia ICT Awards), from more than 20 registered products (raising from last year 8 products) under game category, 5 nominees were selected and had a chance to present their game in front of the judges.
INAICTA 2008, selected judges came from different diciplines, list of judges name are as following:
1. Bullit Sesariza- Founder of A Box Studio
2. Boy Avianto- Interactive Software Application Software Lecturer of Bina Nusantara University
3. Wendy Chandra- Owner of Gamestation (Game Magazine)
4. Teguh Anantawikrama- Vice Chairman of KADIN Telecomunication Industry
5. Juliana- Representative from Hotgama (Game Magazine)
All INAICTA 2008 nominees
and the 2008 winner is
LiLo (Lost In Love) by PT Antar Mitra Prakasa
represented by: Pahala Basuki, Sobar Herdiman, Alif Wijayakusumah, Yanuar Triwibowo
winner received:
1. INAICTA trophy
2. Rp 30.000.000,- cash rewards
3. Sertificate from DEPKOMINFO RI
once again, congratulation to the winner :)
Labels:
events
First Chapter Meeting
Finally.....
Yes, that's the right word for it,
not because of the efforts but FINALLY we can arrange our time to gather and sit together,
it might be easier if Indonesia is a small country, but for studio representatives from Surabaya (east Java) and Bandung (west Java) to come and sit in one room that is what i called dedication.
All these, thanks to Allan Simonsen from IGDA Singapore, Allan came all the way from Singapore to helped us jump-start a chapter in Indonesia. With Allan's guidance we were able to:
1. formed the chapter first comittee
2. got in touch for the first time with Jason and Joe at IGDA HQ
3. had a brief overview about a chapter activities
4. lastly, we finally named the chapter "IGDA Indonesian chapter" instead of Jakarta Chapter :)
because we also want to gather game dev studios friends from other cities, that we havent know.
What's next?
There are alot to do next, but gathering more and more Indonesian game developers under IGDA is the most important one (really wish we can do that correctly)
To all game developer friends out there,
We are just a group of people who are lucky enough to get the chance to formed the Indonesian chapter, but without you guys, we are nothing.
So please, for all the game developer studios out there, when you read this, contact us so then together, we can nurture Indonesia Game Developer Industry
A brief information about the meeting:
Attendees:
Bullit Sesariza - A Box Studio
Ricky Suryo - Max Studio
Yanuar Tanzil - IPlayAllDay Studio
Satya Hodi- Menara Studio
Ellen and Cahya Daulay- Matahari Studio
Andi Martin, Fafan, Mario, and Me - Main Games Studio
Allan Simonsen- BoomZap/ IGDA Singapore
Brata T Hardjo subroto- Asosiasi Penyelenggara Multimedia Indonesia (APMI) as the host
Selliane Ishak- Departemen Komunikasi dan Informatika RI
and other parties, who is interested to see Indonesia's game developer industry grow.
Location:
Meeting Room:
Menara Multimedia Lt 17, Jl Kebon Sirih no 12
Jakarta Pusat 10110
Networking:
Blitz Megaplex
Grand Indonesia Lt 6. Jakarta Pusat
See you guys soon :)
Labels:
News
PPBI
PPBI (Pekan Pameran Produk Budaya Indonesia), is one of the follow up action for Creative Industry FGD held by Indonesian Trade Department. It took place at JCC (Jakarta Convention Center), Senayan. Which is the place for almost all big events.
Pekan means "week", so for one whole week we can see all creative products from all around Indonesia in JCC. From paintings, handycraft, batiks, to film and photography. Games and Animation was the last to join Indonesia's Creative Industry, we entered as Digital Creative Business.
Four studios joined the exhibitions, Matahari Leisure, A Box, Stratego and Main Games, and due to the short noticed information about the exhibition, we cramed ourselves to two booths. Surprisingly, our booth was the most popular booth for children.
A-Box brought "jungkat-jungkit" and "F1 racing". Stratego with its "virus annihilation" interactive floor, 2 arcade machines from Matahari and Blaster a puzzle-shooting game from Main Games.
It was - like any other exhibition- needs effort, but it was wothed, because we finally have a chance to:
1. network with fellow game developer studios, not in the official way, but now at least we have something to talk about
and
2. prove our existence to the government :)
i really hope next year we will have the chance to participate again and hopefully there will be more studios to join us
Pekan means "week", so for one whole week we can see all creative products from all around Indonesia in JCC. From paintings, handycraft, batiks, to film and photography. Games and Animation was the last to join Indonesia's Creative Industry, we entered as Digital Creative Business.
Four studios joined the exhibitions, Matahari Leisure, A Box, Stratego and Main Games, and due to the short noticed information about the exhibition, we cramed ourselves to two booths. Surprisingly, our booth was the most popular booth for children.
A-Box brought "jungkat-jungkit" and "F1 racing". Stratego with its "virus annihilation" interactive floor, 2 arcade machines from Matahari and Blaster a puzzle-shooting game from Main Games.
It was - like any other exhibition- needs effort, but it was wothed, because we finally have a chance to:
1. network with fellow game developer studios, not in the official way, but now at least we have something to talk about
and
2. prove our existence to the government :)
i really hope next year we will have the chance to participate again and hopefully there will be more studios to join us
Labels:
events
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