Wednesday, January 19, 2011

IGDA Indonesia Clarification Letter

Dear all Indonesia game developers,

I'm speaking on behalf of IGDA Indonesia chapter officers. With this letter i would like to clarify the exist ency of IGDA Indonesia on several social media.

IGDA Indonesia ONLY have a Facebook group site

http://www.facebook.com/group.php?gid=122334884476227

this group was formed last year, based on the request from IGDA mother-ship to achieve better communications with international chapters (chapters outside US).

www.igda.org as the official website for IGDA all over the world used to have a forum for each chapter, including Indonesia. But it didn't work out for some reason, that's why the IGDA board decided to use Facebook and Twitter to communicate better. And it works perfectly.

Now the as you can see IGDA Indonesia group has more than 200 members, and well connected to other South-East Asia chapters, and under supervision of IGDA mother-ship.

We as IGDA chapter officers around the world has also have separate group, continuously discussing matters of game developers around the world. We updated each other, and our updates can be traced back to our IGDA chapter group.

For the past 3 years, IGDA Indonesia has serve the game developer community as the "face" of Indonesia's game developers and as a very effective communication channel.
Proven last year by Gameloft, who got information about Indonesia from IGDA networks. Now Gameloft is open at Yogyakarta with the help of the chapter coordinator Mr.Samuel Henry. Simply because we have good communication among chapters.

At last we apologize to have this things slip our hands and cause confusion, and we would like to clarify once again that we don't have any FB page or Twitter account under any name except from what we mentioned above.

IGDA Indonesia is still free at the moment and any game developers or game developer enthusiast who wants to join or help, we welcome you

Marlin Sugama

Thursday, May 13, 2010

Pendaftaran INAICTA 2010 telah dibuka!


Indonesia ICT Award 2009 (INAICTA 2010) adalah ajang lomba karya cipta kreativitas dan inovasi di bidang teknologi informasi dan komunikasi berskala nasional. INAICTA 2010 diselenggarakan komunitas teknologi informasi dan komunikasi di tanah air, dengan dukungan penuh dari Kementerian Komunikasi dan Informatika.

Pendaftaran INAICTA 2010 tahun ini telah dibuka mulai tanggal 20 april-20 mei 2010. Kategori lomba yang dibuka adalah sebagai berikut:

A. PROFESSIONAL

  1. E-Government
  2. E-Business for Enterprise
  3. E-Business for SMEs
  4. E-Learning
  5. Digital Animation
  6. Digital Interactive Media
  7. Computer Generated Imagery (2D/3D)
  8. Tools and Infrastructure
  9. Research and Development
  10. OpenSource
  11. Digital
  12. Mobile Application and Content

B. STUDENT

  1. Student Project
  2. Obstacle
  3. Maze Solving Robot
Untuk para game developer yang berminat, bisa mengikuti kategori Digital Interactive Media dengan persyaratan sebagai berikut:
  1. Karya kreatif berupa konten yang memberikan solusi penyampaian komunikasi dan solusi dengan menggunakan nilai-nilai estetis, antara lain:
    • New Media, seperti internet art, interactive art technologies, misalnya: new media digunakan untuk mensimulasikan biotechnology dan computer robotics.
    • Interactive Advertising, yaitu penggunaan interactive media online/offline sebuah brand/produk untuk berkomunikasi secara persuasif dan interaktif dengan konsumen.
    • Video Game Production, yaitu electronic game yang melibatkan interaksi dengan graphical user interface untuk menghasilkan feedback visual.

Saturday, December 19, 2009

3D And Beyond


Perkembangan bisnis 3d game dan modelling semakin meningkat terutama di asia. Sony sedang merencanakan untuk mengeluarkan produk 3D TV, dan ditaregtkan untuk pasar pengguna PS3 yang sudah mencapai 10 juta user.

Di indonesia sendiri, berbagai studio game makin merambah bisnis 3d game dan 3d design. Mulai dari 3d game mobile sampai online learning , salah satunya adalah 3d simulation yang dikembangkan pak samuel henry. Dengan selera pasar yang berminat pada virtual realm environment, game dan simulasi 3d dapat memiliki target pasar berupa berbagai komunitas dan usia yang berbeda.

Friday, October 9, 2009

Talented Young Game Developers at geMasTIK II 2009

geMasTIK II 2009- Pagelaran Mahasiswa Tingkat Nasional Bidang TIK, is the second annual national event hosted by Department of Education Indonesia and organized by IT Telkom. This year (2009) is the first time they have game developer contest, among 8 other contests (more information you can visit http://www.gemastik.com)

The event was held in Bandung, in the new campus of IT Telkom. Even though the campus location is on the outer border of Bandung, the event received 2753 registrations from 104 universities all across Indonesia, a surprising number for an event without ATL promotion.
(http://www.gemastik.com/2009/plugins/contest_statistic/stats_user.php)
(http://www.gemastik.com/2009/plugins/contest_statistic/stats_lomba.php)

I was lucky enough to get the invitation and experienced the event first hand, there are things that impressed me thus encourage me to write this note.


Surprising quality from the finalist;

12 finalist are entitled to present their work in front of external judges, and i was expecting for flash single player casual games, i even made a note on my judging form to give perfect score for any team who managed to develop multiplayer flash games.
The next thing happened, really open my eyes on how the students creativity level has increased since i enter the game development industry 2001. Some of the product presented not just have multi player engine, but also experimenting on the user interface. Products that caught my attention are:

- Veda, developed by ITB students (Cahaya team)
what's so unique? they developed a multipoint user interface that allow, up 6 mouse pointers on one screen and wrapped it up with education game for children 6-12 years old. They offer this solution for elementary school that dont have computer lab or only have budget for several computer.
The engine and application was built using C sharp, and prepare the application for customizable content (e.g teach culture, math, language). For the "bonus" level they added voice recognition feature for children to practice their intonation for certain language.
This game ended up as the winner of the game development contest

-Nusa, developed by ITTelkom Students (Palapa team)
what's so unique? The game was ordinary, but what make the product interesting was the research and preparation the team made. Before they made the game, they did a survey to some kindergartens across Bandung, and ask the teachers about favorite things their students have. After the prototype is released the came back to the kindergartens and test the game to the students and again ask for the teachers opinions (they presented a video for these interviews). Then, they develop a parental guide on how to teach the children to play the game, and stated what will the children learn after they played certain games.
To the children attention even more, they added story telling feature, a simple voice recorded but very useful for their "toddler" target market who mostly haven't been able to read.
This is something i wouldnt have think of as a students. Their product is so ready to be marketed, it has gone beyond my expectations for student's projects.
This game ended up as the runner up of the game development contest

- Gamelan, developed by ITS Students
what's so unique? the experiment of using stereo camera to play musical game that teach how to play gamelan. The game need a camera (in this case the team use PS3 camera) to capture body part movement. The software is able to tell the different between skin color and cloth color, it only capture the skin part, so when the player head and hands move it translate them to game inputs.
Unfortunately, the amount of time given is not enough to develop a full functional product. There are still problems when the room is not bright enough and how to manage more flexible camera position, but the idea and the experiment has caught the judges attention.

Looking forward for the same event next year and hope the winner/finalist of the contest have opportunities to continue their work.

Talented Young Game Developers at geMasTIK II 2009

geMasTIK II 2009- Pagelaran Mahasiswa Tingkat Nasional Bidang TIK, is the second annual national event hosted by Department of Education Indonesia and organized by IT Telkom. This year (2009) is the first time they have game developer contest, among 8 other contests (more information you can visit http://www.gemastik.com)

The event was held in Bandung, in the new campus of IT Telkom. Even though the campus location is on the outer border of Bandung, the event received 2753 registrations from 104 universities all across Indonesia, a surprising number for an event without ATL promotion.
(http://www.gemastik.com/2009/plugins/contest_statistic/stats_user.php)
(http://www.gemastik.com/2009/plugins/contest_statistic/stats_lomba.php)

I was lucky enough to get the invitation and experienced the event first hand, there are things that impressed me thus encourage me to write this note.


Surprising quality from the finalist;

12 finalist are entitled to present their work in front of external judges, and i was expecting for flash single player casual games, i even made a note on my judging form to give perfect score for any team who managed to develop multiplayer flash games.
The next thing happened, really open my eyes on how the students creativity level has increased since i enter the game development industry 2001. Some of the product presented not just have multi player engine, but also experimenting on the user interface. Products that caught my attention are:

- Veda, developed by ITB students (Cahaya team)
what's so unique? they developed a multipoint user interface that allow, up 6 mouse pointers on one screen and wrapped it up with education game for children 6-12 years old. They offer this solution for elementary school that dont have computer lab or only have budget for several computer.
The engine and application was built using C sharp, and prepare the application for customizable content (e.g teach culture, math, language). For the "bonus" level they added voice recognition feature for children to practice their intonation for certain language.
This game ended up as the winner of the game development contest

-Nusa, developed by ITTelkom Students (Palapa team)
what's so unique? The game was ordinary, but what make the product interesting was the research and preparation the team made. Before they made the game, they did a survey to some kindergartens across Bandung, and ask the teachers about favorite things their students have. After the prototype is released the came back to the kindergartens and test the game to the students and again ask for the teachers opinions (they presented a video for these interviews). Then, they develop a parental guide on how to teach the children to play the game, and stated what will the children learn after they played certain games.
To the children attention even more, they added story telling feature, a simple voice recorded but very useful for their "toddler" target market who mostly haven't been able to read.
This is something i wouldnt have think of as a students. Their product is so ready to be marketed, it has gone beyond my expectations for student's projects.
This game ended up as the runner up of the game development contest

- Gamelan, developed by ITS Students
what's so unique? the experiment of using stereo camera to play musical game that teach how to play gamelan. The game need a camera (in this case the team use PS3 camera) to capture body part movement. The software is able to tell the different between skin color and cloth color, it only capture the skin part, so when the player head and hands move it translate them to game inputs.
Unfortunately, the amount of time given is not enough to develop a full functional product. There are still problems when the room is not bright enough and how to manage more flexible camera position, but the idea and the experiment has caught the judges attention.

Looking forward for the same event next year and hope the winner/finalist of the contest have opportunities to continue their work.